Once a satchel charge has been stuck to an object it will automatically arm itself.
Rust how many satchel charges for a sheet metal door.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
Information accurate as of.
When facing a structure or door right clicking will stick it to the door.
Timed explosive charges are not to be confused with explosives.
The right mouse button can be used to drop the bean can grenade rather than throw it.
It also deals relatively significant damage to wood stone and sheet metal structures and especially to sheet metal doors.
Once a timed explosive charge has been thrown it will automatically arm itself and then detonate after 10 seconds.
Sheet metal door the sheet metal door is the most common door found on bases due to its resistances to melee weapons and fire but relatively cheap cost to craft.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
Explosive 5 56 rifle ammo.
One of the few downsides of this ammunition as compared to regular 5 56 rifle ammo is that it is more expensive to craft it.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
It requires less gunpowder metal to destroy sheet metal doors when compared to satchel charges.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
This makes it slightly more effective rather than blindly throwing it at the door.
Crafting a satchel charge requires.
Ladder hatch sheet metal door 65 explosive ammo 4 sachel charges 1 c4 2 rockets armoured door 205 explosive ammo 10 12 satchel charges.
Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door.
1 satchel charge 1 c4 1 rocket metal barricade 107 explosive ammo 4 satchel charges 1 c4 3 rockets wooden window bars 48 explosive ammo.
The timed explosive charge commonly referred to as c4 is a craftable explosive weapon that can be thrown onto walls doors or deployable items.
If the door has 88 hp left it s useful to know that it ll take more than one satchel.
They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and clubs compared to other items and building parts.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
The beancan grenade is also the main ingredient for making satchel charges.
It has the same health as a sheet metal door.