The beancan grenade is an improvised explosive in experimental rust.
Rust satchel vs sheet metal.
The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
It requires less gunpowder metal to destroy sheet metal doors when compared to satchel charges.
56 hours 35 min 1 sec 555 560.
12 gauge buckshot 95 239.
An easy to follow guide showing how many satchel charges it takes to destroy things in rust.
It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials.
They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and clubs compared to other items and building parts.
Crafting a satchel charge requires.
48 hours 30 min 3 sec.
Information accurate as of.
It also deals relatively significant damage to wood stone and sheet metal structures and especially to sheet metal doors.
It depends on the type of the thing you want to break.
Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door.
The time it takes to detonate is unpredictable much like the beancan grenade with the same random fuse times and the chance of being a dud.
It is an adequately effective grenade like explosive that was implemented in rust on may 7 2015.
You can also just do the outside of your base metal or only bits people can see so people think that it is fully metal and get more scared of raiding it but this could.
The primary fire button or left mouse button is used to throw the beancan grenade.
It requires double the materials but allows for more space within your base.
Ideal for loot rooms and other cramped areas.
One of the few downsides of this ammunition as compared to regular 5 56 rifle ammo is that it is more expensive to craft it.
Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
There is a durability section which shows the most efficient way to deal with this item.
The satchel charge is a craftable explosive that can be thrown on towers doors and deployable items.
If the door has 88 hp.
Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch.
Explosive 5 56 rifle ammo.
It has the same health as a sheet metal door.